Ubisoft’s latest entry into the beloved Ghost Recon franchise is ditches the advanced tech you might typically associate for the series with making Wildlands a more rugged, down-to-earth take on team-based military ops, and it’s releasing this week!
But is it any good? Reviews have already started pouring in for the new release (ours is in the works) and there’s no doubt Wildlands is arguably the most ambitious and large-scale Ghost Recon game to date, but does it deliver?
GameSpot – No score (Review in progress)
“There’s comfort in falling into a tactical routine with your buddies as you reach the perimeter of every enemy outpost. This infiltration cycle begins when you use your tiny drone to survey the stronghold and mark all visible enemies. The ability to track marked enemies through multiple walls feels like cheating, though it hasn’t diminished the appeal of the many other Tom Clancy games that use this feature. The openness of Wildlands makes this feature all the more essential and helps your team decide on the best strategy. It remains to be seen whether Wildlands retains the same gadget appeal of Ghost Recon: Future Soldier later on in the game, though perhaps a drone is all the advanced tech you need in Bolivia.”
GamesRadar – 4.5/5
“None of those recurring glitches or other, one-time bugs I experienced were game-breaking, and most of the time they resulted in a fit of laughter rather than any actual frustration, but they’re definitely present. Still, it’s hard to look at those shortcomings as anything other than the small unwanted side effects of building a game as massive, detailed, and rich as Wildlands is. In fact, Wildlands is so far removed from what most have come to expect from a Ghost Recon title that it could have benefitted from shedding its sub-franchise namesake and simply standing on its own. It’s certainly got the legs for it.”
Destructoid – No score (Review in progress)
“If Wildlands proves to be a solid co-op experience, it might be an easier sell as a multiplayer game and not an immersive epic. But as a single player experience, which is the way I’ve been playing the game, it has the misfortune of sharing a release window with two other expansive sandbox titles. Hopefully I’ll be able to definitively answer this question the closer I get to finishing this game – Wildlands might be a long one. Should you absolutely need an answer right now, based on what I’ve seen from all three games: Zelda > Horizon > Wildlands. Take that how you will, especially since I’ve spent the most time with Zelda and the least with Wildlands.
“Since I haven’t seen even half of what Ghost Recon has to offer, there’s no point in writing a full review at this juncture. It’s a fun game, but I’m only just starting to comprehend the sheer breadth of these wild lands. The cartel mechanic makes for a slick opening, but if the campaign is as long as I suspect, there’s a chance I’ll be sick of it by the time the credits roll. If Wildlands can keep things interesting (and the co-op works as advertised), then I’ll probably have a great time in the wilds of Bolivia.”
PC Gamer – No score (Review in progress)
“There’s the lingering worry that, deeper into the game, this approach will start to drag. I rarely play on higher difficulty settings, but here I feel it might be necessary. Without a reason to engage in the unlock system, and a need to get new and better gear, the structure risks turning into a repetitive grind. Or maybe, in the right circumstances, it won’t. I suspect the idea is to make co-op play as easy and as frictionless as possible, and that could well be the case.”
PlayStation Lifestyle – 8/10
Though far from perfect, Ghost Recon Wildlands is one of the most effective franchise reboots in recent memory. It manages to build upon the key squad-based mechanics that set the series apart, while not feeling the need to pander to the established fan base. The result is a fantastically realized open world that legitimately feels like it could be a real geographic location. Now that I’ve had a taste of the new Ghost Recon, I couldn’t imagine going back.
Polygon – Review in Progress
I’ve been consistently charmed by the freedom it affords me. If I’m not interested in one plot beat, I can sideline it for another. If I’m tired of mountains, I can swap for desert. When I’m done being sneaky I can search around for a powerful machine gun. The thrill of this enormous stack of content is that it’s so far only repetitive when played repetitively, when you allow yourself to get comfortable with a tactical pattern. The sheer scale and variety of landscape and objectives allow for a comprehensive sandbox experience. It might be yet another Ubisoft open world, but it’s one that seems to value the player’s time in a way that others do not.
Attack of the Fanboy – 4/5
Ghost Recon: Wildlands can provide countless hours of thrilling sandbox shooter gameplay, but co-op is needed to make the most of it. Its massive, numerous and diverse locales are often gorgeous to behold, and navigating them tactfully with a good co-op team is a blast. Just don’t expect to have as much fun in single player, as your team limits your mission methods due to shaky AI and a lack of deep squad commands.
Hardcore gamer – 4.5/5
Tom Clancy’s Ghost Recon Wildlands is an open world thrill ride. The departure from the formula used in previous Ghost Recon games is a welcome change, as playing like a military-themed Grand Theft Auto or Watch Dogs is a blast. The in-game version of Bolivia is enormous and Santa Blanca is a large organization, so players will be spending a lot of time exploring the beautiful scenery in their hunt for El Sueño. The action packed gameplay and well developed story make the time in Bolivia enjoyable, and the freedom to play solo or cooperatively through campaign caters to anyone’s preferred social level in gaming. Wildlands might not be what longtime fans were hoping for from a new Ghost Recon, but putting expectations aside, Wildlands is not a game to miss.
Are you excited for Ghost Recon: Wildlands? Let us know by tweeting@MenStuffZA and commenting below.