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Rugby 15: What We Want
What’s on the wishlist for the future rugby coming?
It’s been a while since the last rugby game was released, and with Rugby 15 on its way to current and next-gen consoles, we’ve rounded up some of the key features we’d like to see in HB Studios upcoming release.
Player likenesses
Obviously not every player in the game can be specifically modeled and animated, but hopefully we’ll see the most distinguishable players feature their identifiable appearance, along with their running and kicking style, such as Habana’s hunched-over sprinting or Morne Steyn’s relaxed kicking form.
Dynamic Tackles
One thing that definitely needs some attention is the tackling animations. What we’ve seen so far in previous rugby games is not bad, but everyone would like to see some nice variation and unpredictability in the animations and movements. The Euphoria engine (Red Dead Redemption, Backbreaker) would do wonders for this, as well as sidestepping.
Sidestepping
Momentum plays a big role in the sport of rugby, and this applies to the general play of the game, as well as the fancy footwork and sidesteps from many of the world’s greatest backs (and sometimes forwards). The stepping mechanic needs to be more dynamic and fluid, as opposed to a pre-canned animation that we saw in previous Rugby iterations. Imagine FIFA 14’s momentum and weight, with Madden or Backbreaker’s stepping system.
No more “star” players
A complete removal of the “Star Players” feature would be a welcomed removal in the genre. While there are those moments that will scream for individual brilliance, the team chemistry and tactics will play a greater role than one player’s (often overrated) ability. For example: while Habana is extremely fast, space needs to be created to unleash him. Rugby Challenge 2 focused more on player stats than that of star players, and that aspect worked well for Sidhe’s game.
Interceptions
These are the moments of individual brilliance we refer to in the previous point; as one’s tact and reading of the pass can result in a game changing interception. Interceptions play an important part of today’s game and it would be awesome to see it implemented effectively into the game.
Rugby League Live 2 did implement interceptions well, although they can still be improved upon.
Holding-up of the ball
Many tries can be saved from holding-up the ball over the in-goal area. The ability to possibility tackle an opponent over the try line and then enter a quick button-mashing sequence in order to hold-up the ball, could add a new dimension to the defending (as well as attacking) element of the gameplay.
This mechanic has featured in Rugby League Live 2 and Rugby Challenge, however some more depth in the way you make the last-ditch tackle could add a lot to the defensive role of the player.
Backline moves on-the-fly
Rugby 08 and Rugby World Cup 2011′s set-plays were a huge step in the right direction, but while they were effective, you never seemed to have enough time executing them from general play. A quick move initiation mechanic would be a great leap for the next rugby game.
We’re not talking about the elaborate moves from the set-pieces (those can function on their own), but the ability to call a move, such as a switch for example, whereby (during play) you could tap the D-pad, allowing for your outside play to cut in and recieve an inside pass. This would add a tremendous amount of diversity and tactics to the way your backline (and forwards) move.
Chip Kicks
While Rugby Challenge allows any player to chip the ball over the defenders, the weight and depth of your chipping options was incredibly limited.
Rugby League Live 2’s chip-kick is one of the best in the genre, and Rugby 15 could take a note out of its book.
Bounce of the ball
Strangely, Rugby 05 has more realistic ball physics than newer rugby games. In most games, the ball seems to always bounce like a soccer ball – straight and predictable. We all know this is not the case in regards to a rugby ball.
Hopefully we’ll see a better weight and physics to the ball in Rugby 15, whereby a lucky (or unlucky) bounce of the ball could result in a try, or tactical kicking being negatively or positively affected by the bounce.
Rugby 15 is currently in development for PS4, Xbox One, PS3, Xbox 360, PS Vita and PC, and will be released on 14 November 2014.
Check out the full box art below, as well as a trailer for the game and a developer diary on the commentary talent to feature in Rugby 15.
James
September 23, 2014 at 18:28
I agree with the ambitions of moving over to the physics engine that Backbreaker uses. The ability to be knocked over, pulled down or thrown off balance due to tackles would add something more realistic to the game. In previous games, as you’ve mention, the animations seem way too programmed. I think there is another aspect that could be taken from Backbreaker… Tackle Alley. Tackle Alley was so much fun and added to another dynamic of the game and gave the game more depth. It allowed gamers the ability to NOT HAVE to play a whole football game if you just wanted to have fun. It allowed you to step, spin and bounce players (the fun aspects) without having to play whole games of football, that can be very technical, for a moment of “flash.”