Video games adapted into films haven’t had the best track-record to date, but with a number of Ubisoft IPs getting the silver-screen treatment, the French developer is keeping on eye on the production process to make sure the big-screen version live up to the quality of the source material.
Speaking on the Ubisoft blog, Ubisoft CEO Yves Guillemot says that the tight control over the projects will make help deliver better movie experiences.
“The best way to do that is to make sure you control what is important in movie creation,” said Guillemot.
“It’s the scenario and the cast and the director. And if you are capable of negotiating with those guys in the movie production studios, making sure they are on the same page as you, that they understand the IP – what is strong, what makes it interesting for the gamers – then you can create something that will match people’s expectations,” he added.
“Movies can also create content that we can reuse for our games,” he says. “For example, if you do a movie and you have lots of special effects, lots of creations of worlds and characters, you can pick that up and put that in your game. So, the games become richer, more alive, and more cinematic.”
The company currently has numerous Hollywood adaptations of its major franchises in the works: Michael Fassbender will star in and co-produce the big screen version of Assassin’s Creed, Tom Hardy will play Sam Fisher in a Splinter Cell film, while Michael Bay is to develop Ghost Recon into a potential movie franchise for Warner Bros.
Movies based on the Watch Dogs, Far Cry and Rabbids franchises are also in production.