Maybe the only worse thing than a game coming out and not being so great, is a great-looking game that never comes out at all. There’s been a few high-profile game scrappings in recent years, and here are the seven we wish we had the chance to get our hands-on:
Star Wars 1313
One of the most disappointing games cancellations in recent years was that of Star Wars 1313. Intended to be a gritty and relatively dark expansion to the Star Wars saga, the game looked absolutely incredible when the first gameplay demo made it’s debut. Gorgeous visuals, gameplay similar to that of Uncharted, and an interesting-looking story were all part of the action. Star Wars fans waited with baited breath during 1313’s long development period, and then… business politics got involved.
Disney bought LucasFilm, and with the deal Disney made the decision to close down the LucasArts branch responsible for making the game. Though a few rumours began to circulate with regards to 1313’s continued production, it’s become pretty clear to Star Wars fans that this title will likely never see the light of day.
Pirates of the Caribbean: Armada of the Damned
The Pirates of the Caribbean films proved to be a solid move for Disney after their ride-turned-film-series racked in some large numbers at the box office. However, on the video game front things seemed a bit less impressive. Some shameless tie-ins and a Lego spin-offs haven’t really done the swashbuckling name many favours.
Armada of the Damned was looking to rectify that, as Disney Interactive Studio’s large open-world action/adventure game was stepping away from the film’s characters, and bringing in the treasure-chasing antics of Captain James Sterling.
The initial videos and screenshots of the game looked incredibly impressive, with stark visuals, brawling action and the ability to customise your own ship and crew to sail the seas, Armada of the Damned looked promising to say the least.
The project unfortunately sank in late October 2010.
Faith and a .45
Faith and a .45 wasn’t highly publicised, and it’s because the game always had a tough time finding a developer since its inception. Despite this, the game looked really interesting, as it took the form of a cover-based third-person shooter where players relied on co-op tactics to survive. The story followed a couple (who were also bank robbers) during the Great Depression, as they had to outrun a nefarious oilman bent on revenge.
The game required players to work together, much like Gears of War or Army of Two, and also featured online and offline co-op. Faith and a .45 did manage to get a trailer, which showed off some of the action the game had to offer.
Sadly, the game’s lack of a publisher forced it into early retirement. Now that’s a great depression.
The Command & Conquer series once tried its hand at a first-person shooter in the form of C&C: Renegade. The game didn’t blow gamers away, but admittedly, the idea intrigued everyone.
Tiberium was supposed to be another spin-off which gave the FPS genre another go. The game wanted to bring solid shooting gameplay mechanics, mixed with the RTS elements the series is primarily known for. The game got quite a way in terms of development process, with a number of trailers and gameplay videos showing off Tiberium in motion.
The game was cancelled due to failing to meet EA’s quality standards, which is unfortunate given the potential of the project.
Indy has had a fairly solid track record in games. His old point-and-click adventures, such as Fate of Atlantis, are still fan-favourites to this day; then when a current-gen Indy game went in the trash, it all came as a bit of a surprise.
Originally set to release on Xbox 360 and PS3, the LucasArts developed game was going to be the premier showing of the NaturalMotion Euphoria engine. Unfortunately, LucasArts began prioritising The Force Unleashed, which led to internal struggles within the development house. The game was then shelved, and ironically sits as a dusty old relic that Indy himself would track down. Check out the game in action.
While many may think that a Dirty Harry game would never be considered (it was) and whether Clint Eastwood would approve (he did), there’s no denying that it would make for an awesome shoot-‘em-up.
The game was planned to take players back into the shoes of San Francisco’s no-holds-barred police officer, with Eastwood on-board to provide voice work. It all sounded a too good to be true, and the closure of developer Foundation 9 solidified that notion. Warner Bros. Interactive still have the publishing rights, but no word has been heard of Dirty Harry since the cancellation.
A trailer for the game was released, but that was about it.
Untitled Darth Maul Star Wars game
While we were treated to two Star Wars: The Force Unleashed games which gave us the ability to take on a young and powerful Sith apprentice, there was a game in the works which was going to throw us into the cloak of one of Star Wars’ most mysterious (and downright badass) siths, Darth Maul.
Being developed by small studio Red Fly, the game’s vision was much different than that of other Star Wars games, blending stealth with violent lightsaber combat. The unnamed Darth Maul project was cancelled in June 2011, a disappointing turn of events former Red Fly employees link to George Lucas’ decision to sell Lucasfilm and LucasArts to Disney. The point of cancellation came right when Red Fly exited the prototyping phase for proper development of the game.
The leaked gameplay video gives a look at carnage Maul could unleash in this game, including a few decapitations against some foes.