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5 Games Victim Of The Hype-Train

5 games victim of the hype train

Check out which games suffered from a serious case of hype, and failed to appease upon release.

The worst thing we can do as gamers is get a little too excited for big releases; after all, we are in the age of the developers and publishers jumping on the hype-train and picking up way too much steam.

So, we decided to look back at the following games that unfortunately over-promised and under-delivered, and in spectacular fashion, we might add.

Titanfall (2013)

The Xbox One’s powerhouse mech-vs-man shooter looked to be the real hook to lure in hesitant next-gen adopters – it was made by some of the guys behind Call of Duty, after all. And yeah, Titanfall never got an official release in SA due to internet limitations, but the game itself was never actually bad per se, it just never delivered on the spectacle that was built up leading up to its release.

Players seemed to get bored rather quick and resorted back to their favourite multiplayer shooters, leaving Titanfall as more of a wave of popularity rather than an experience of longevity. Sure, you can find a healthy community still playing, but even they would likely admit that while Titanfall is fun, it’s not what they hoped it would be.

Titanfall

Titanfall

Watch Dogs (2014)

When first shown off at E3 2012, gamers began drooling at the prospect of playing Ubisoft’s hack-‘n-shoot adventure. Beautiful graphics, an unparalleled immersive world, and the ability to ‘hack’ just about everything were all attractive selling points.

Things were looking a bit shaky after the game was delayed for around six months, and by the time the game released, it looked nowhere near as good as the pre-release footage, missions were linear and the cars handled terribly. Sadly, Watch Dogs just wasn’t as exciting as Ubisoft wanted us to believe, and 2013’s Grand Theft Auto V had already outdone it in just about every way possible.

Watch Dogs

Watch Dogs

Destiny (2014)

Put the talent behind the super-popular Halo franchise in the driving seat of a new FPS MMO and what do you get? Hype-city.

Despite all the anticipation behind Destiny, the game has turned out to be rather disappointing. As most reviews state, it’s very repetitive and there isn’t much to do. Sure, the game looks pretty and has some interesting ideas, but you can only do the same thing over and over so many times before it gets boring. Destiny is the classic case of the overhyped game.

Destiny

Destiny

Medal of Honor (2010)

The military franchise that is Medal of Honor faded into obscurity with the popularity of the Call of Duty franchise, but when EA announced the return of the series in a modern, fresh setting, expectations were high.

Of course, the game didn’t live up to those expectations. The campaign was dull, the multiplayer was a more-confined version of Battlefield (minus any fun vehicles) and the entire game just had a notable “been-there-done-that” feel to it.

Medal of Honor

Medal of Honor

Haze (2008)

It’s all but faded from memory now, but there was a time when Haze was the most anticipated game for the PS3. Created by acclaimed devs Free Radical (famous for the TimeSplitters series), Haze was looking like it was going to usher in a whole new generation of first-person shooters.

Despite an interesting premise, Haze just wasn’t particularly good. Thanks to generic gameplay, dodgy enemy AI and rubbish writing, the game wouldn’t even have stood out on the PlayStation 2. Even the graphics, one of the game’s major selling points, weren’t up to scratch, swiftly outdone by just about every other game released early in the PlayStation 3’s life.

Haze

Haze

2 Comments

2 Comments

  1. Devi@nt

    March 11, 2015 at 10:33

    Seems to be a general trend behind action shooters. Doesn’t seem to happen to rpg’s or adventure puzzle solving games as often.

    • Jeremy Proome

      March 11, 2015 at 11:55

      True, I think the FPSs get the marketing budget around them because they’re so popular, which doesn’t do too many favours because they end up being overblown into something they’re not.

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